Computer Graphics Through OpenGL: From Theory to Experiments
获取ebook资源库微信ID:dreamer901204
书籍英文名:Computer Graphics Through OpenGL: From Theory to Experiments
书籍作者:Sumanta Guha
书籍简介:From geometric primitives to animation to 3D modeling to lighting, shading and texturing,Computer Graphics Through OpenGL(R) From Theory to Experimentsis a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL(R) Application Programming Interface (API) to code 3D scenes and animation, including games and movies.
The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL(R). The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.
购买提示:付款后,会在1~8小时内通过邮件发送ebook资源库链接,如有疑问请加微信dreamer901204,谢谢!
担心付款后,不发货?看看我们读者反馈👉 读者反馈
Way of the Warrior Kid: From Wimpy to Warrior the Navy SEAL Way: A Novel
Homo Deus: A Brief History of Tomorrow